I don't have access to the DCS Mustang manual at the moment, but google for turn and slip indicator - it's a pretty generic device for most small aircraft in the world and it looks exactly the same in all DCS warbirds except the Spitfire, so You'll easily find it on instrument panel. If that's the case, no wonder You find it difficult to land, as Your plane is constantly pointing in different direction than it's actually flying. Although not mandatory.It Makes things much smoother.Īrtmustel, if You use rudder trim as per manual only for takeoff and don't touch it later, that would mean You fly in slip or skid (sideways) all the time. I always have the Mustang trimmed around 3 degrees for takeoff. But make no mistake, rudder trim is important from takeoff to landing. But if it's not, you may have the trim set heavily one way or another. The plane should keep itself pretty straight. But as was stated, when you get the RPMs down, and you keep your aoa consistent, you should not need to deal too much with keeping the ball centered if there is no crosswind. Yes.trim the aircraft for landing and I would say especially for landing. What are you telling me is to use rudder trim to keep ball centered after any changes to power or rpm settings, correct? I will try to do that and will report results back.ītw, is the "slip indicator" the one shown on manual as "flight indicator"? The other one you mentioned, slip indicator, i will need to find it (maybe I have seen it but i don't recognize it by its name) Turn indicator.I know where it is, but i really have not used it. No, Art-J, i am afraid I don't use ruder trim for other than take-off.never have used it on my landing attempts. Repeat until comfortable, and then we'll go for crosswinds. Then even smooth throttling back just above the runway doesn't cause issues. With gear down, flaps down, about 25" of manifold pressure 2700 RPM and sideslip trimmed out, the plane almost makes a correct 120 mph approach by itself, with barely any inputs necessary. Start with training correct approaches, while trimming, trimming and once again trimming. Mustang is the easiest of DCS warbirds to land, because it's the only one which has trimmable controls in all three axes, it doesn't yaw all that much from prop effects when changing engine settings and it's the only one which has steerable tailwheel (but let's concentrate on everything prior to touchdown first). I don't remember if the Lochini approach instant mission You've been playing to death lately has any crosswind component, but if it indeed does (judging from Your description), it would certainly not be the best mission to learn landing any propeller driven airplane. The idea is to touchdown with the wings level and the aircraft longitudinal axis aligned with the runways centreline as much as possible, or with the upwind slightly down if there's a stronger crosswind.įirst of all, make Yourself a no-crosswind mission in the editor to figure out the basics before bumping up the difficulty. You'll have to align the nose with the rw axis using a bit of right rudder to counter it, unless there is already a crosswind component from starboard compensating the prop effects. If you come to land with some good power then other effects - prop effects - will contribute to yaw your aircraft nose to the left, an effect which is enlarged by the effects of the deployed flaps. If there is a crosswind component the best option will usually be to bring the aircraft down to 10 - 20 feet in a crab, and then use rudder to align the nose of the aircraft with the imaginary runway axis ( left or right rudder depending on the crosswind component being from starboard or port side ), and opposite ( into the wind or upwind ) to keep the wing on that side a little lower than the downwind wing, or simply the wings level if the wind is not too strong ( bellow 3 m/s ).
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